“Monopoly Go” helped make $41 million in the last quarter.

According to the latest financial report, the last financial season (as of 29 March 2026) saw a slight decline in the collection of the camp compared with the previous quarters, but overall “as expected”. It is worth noting that Child Treasure earned more than $41 million through the authorization of Monopoly Go that season.

Chief Executive Chris Cocks described this phenomenonal leisure game under the Spely flag as “an unstoppable product”. According to Chris Cocks: “Scopely’s team performed absolutely well, and they built an excellent game, a good partnership and a great connection. Monopoly Go will continue to be effective in raising the level of player participation over the next few years, helping children to make a profit.”

“This is basically equivalent to the additional authorization and sales of products that bring us a large number of tickets per year. We are very grateful for our cooperation with Spopely and for the warm participation of our fans in this game.”

As noted in the previous collection report, Monopoly Go generated $168 million in revenue for its 2025 fiscal year, averaging about $42 million per quarter.

Monopoly Go is one of the most gold-absorbing, hottest phenomenon-class worlds in the global mobile game market. According to Sensor Tower, in January this year, the cumulative global application of Monopoly Go officially exceeded the $6 billion mark, with only three and a half years (1275 days), and one and a half games exceeding the King’s Glory, the tribal conflict, the original God, became the fastest game ever to reach $6 billion.

Until January, when Spopely stated that Monopoly Go could generate $200 million a month of revenue for the company, the company’s CEO, Javier Ferreira, stated in March 2025 that Spopely spent $1 billion on marketing the game.

Last month, Tim O’Brien, CEO of Scopory, and Ed Wu, President of Niantic, elaborated in detail at the first iicon conference how they brokered the $3.5 billion Niantic game deal. Spopely also recently acquired most of the shares in the Pixel Flow studio Loom Games.

As part of the announcement, Tim O’Brien also stated that there could be more trade in the future. “We have been exploring opportunities to introduce more world-class teams and games into our operating systems, an investment that demonstrates our continued commitment to becoming leading partners in this field.”